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Sequence COLLECTION·3–9 min·100% Offline · On-Device Persistence

Untangle

Reposition vertices of a scrambled planar graph until no two connecting line segments cross or intersect each other.

HISTORICAL ORIGIN LORE

The Lineage of Untangle

Conceived as Planarity by computer scientist John Tantalo in 2004, inspired by Kuratowski’s theorem and Wagner’s theorem in topological graph theory (which states that a finite graph is planar if and only if it does not contain a subgraph homeomorphic to K5 or K3,3). The puzzle translates graph theory into a soothing visual spatial exercise.

SYSTEM MECHANICS & RULES

Rules & Cognitive Architecture

01

A set of vertices (nodes) interconnected by straight-line edges (strings).

02

Initially, edges overlap and cross one another, displayed with highlight indicators.

03

Drag vertices across the canvas to reposition them.

04

The puzzle is solved when every single vertex has been positioned such that zero edges intersect.

Cognitive Ergonomics

Trained Mental Models

  • ▸Planar graph embedding intuition and topological untangling
  • ▸Convex hull boundary sorting and concentric cluster separation
  • ▸High-dimensional spatial relaxation through direct manipulation

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The Three Base Tiers

TIER 01 · GENTLE

Gentle

8–10 vertices arranged with low chromatic degree; simple perimeter dragging resolves crossings.

8–10 vertices · Simple cycle graphs
TIER 02 · STANDARD

Standard

14–18 vertices with complex internal cycles requiring layered interior/exterior ring separation.

14–18 vertices · Multi-tier planar meshes
TIER 03 · DEEP

Deep

22–26 vertices with dense edge matrices requiring systematic convex hull perimeter unfolding.

22–26 vertices · High-density maximal planar graphs

BEYOND+ MASTER EDITIONS

The Master Variants for Untangle

MASTER VARIANT 01

K14 Complete Web

High-density planar embedding with 14 heavily connected hub vertices

Pushes planar boundary theorems to maximum density, generating intricate webs with 14 vertices and over 36 non-crossing edges that form interlocking geometric polyhedra.

Algorithmic Pillars
  • ·Maximal planar graph triangulator
  • ·Real-time edge-intersection segment detection
  • ·Boyer-Myrvold linear-time planarity testing
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MASTER VARIANT 02

Polyhedral Torus Network

Multi-tiered circular geometries representing 3D polyhedral projections

Draws inspiration from 3D polyhedra (icosahedral and dodecahedral skeletal nets) projected onto a 2D plane, requiring concentric circular layout thinking to achieve zero intersections.

Algorithmic Pillars
  • ·3D-to-2D Schlegel projection nets
  • ·Concentric orbit vertex clustering
  • ·Force-directed relaxation physics preview
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FREQUENTLY ASKED QUESTIONS

Questions on Untangle Architecture

Are all generated Untangle graphs guaranteed to be planar?

Yes. Every generated graph starts from a randomized planar triangulation before vertex coordinates are scrambled.

How are intersections indicated?

Intersecting edges subtly glow with a warm amber hairline, which turns into calm ivory once the crossing is cleared.

Is the touch response responsive on 120Hz displays?

Yes. Touch gesture handling is driven by native Android pointer events with zero input latency.

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Play Untangle on Android

Available directly on Google Play with Gentle, Standard, and Deep tiers included free forever.

Get it on Google Play